// ----------------------------------------------------------------
// Armament: Launcher Rifle HandGun Knife None
// GunType: Shotgun, Handgun, AssaultRifle, SniperRifle, MachineGun, SubmachineGun
// Ammunition 357cal 375cal 38cal 45cal 50cal 120cal 4_7mm 5_45mm 5_56mm 5_70mm 7_62mm 9_mm Rocket None Cst0 Cst1 ... Cst30
// Stance: Lying = 0, Ducking = 1, StandingHip = 2, StandingAim = 3
// Quality: Each bullet fired lowers quality by one, weapon breaks when quality drops to 0, can be restored by repair,
// Note: StanceFactor adds to regular stance modifier: Lying = 1.0, Ducking = 0.9, StandingHip = 0.3, StandingAim = 0.8
// R@s: You can now use weapon ids 7001-7999. Basically all ids can be chosen freely except ammo.

//	id  type

// ------------------------------------------------------------------------------------------------------------
// New weapons courtesy of R@S and BulletSix
// Weapon values by WilsonMG
// Corresponds with Wilson's Weapon Realism v3.1
// ------------------------------------------------------------------------------------------------------------

// Bushmaster ACR
Weapon (7031, Rifle)
{
	Weight 3540
	Price 8400
	ResourceId 6071	
	ShotEffectId 536
	// logic:
	Damage 40
	BestRange 43.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition Cst4
	Quality 850
	RPM 673
	Icon 0 652 954 110 40
	Picture 9 3 8 3
	AnchorPoint 0.0 1.1 0.25
	Deliverable
}

// Garand M1
Weapon (7030, Rifle)
{
	Weight 4310
  	Price 3750
	ResourceId 4049
	ShotEffectId 5600
	// logic:
	Damage 41
	BestRange 45.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.4
	StanceFactor 3 0.65
	ClipSize 8
	GunType SniperRifle
	Ammunition Cst3
	Quality 1500
	RPM 466
	Icon 0 547 958 110 40
	Picture 9 0 8 3
	AnchorPoint 0.0 1.0 -0.7
	//Deliverable
}


// ------------------------------------------------------------------------------------------------------------
// Handguns
// ------------------------------------------------------------------------------------------------------------

// HK USP 45
Weapon (5, HandGun)
{
	Weight 789
  	Price 2440
	ResourceId 437	
	ShotEffectId 3963
	// logic:
	Damage 22
	BestRange 14.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.8
	StanceFactor 3 0.9
	ClipSize 12
	GunType Handgun
	Ammunition 45cal
	Quality 900
	RPM 1170
	Icon 0 224 0 112 40
	Picture 0 3 0 2
	AnchorPoint 0.0 0.5 -1.8
	Deliverable
}

// S&W Model 60LS ** DF
Weapon (36, HandGun)
{
	Weight 601
  	Price 720
	ResourceId 4205	
	ShotEffectId 5608
	// logic:
	Damage 18
	BestRange 14.0
	StanceFactor 0 0.85
	StanceFactor 1 0.8
	StanceFactor 2 0.5
	StanceFactor 3 0.75
	ClipSize 5
	Ammunition 357cal
	Quality 400
	RPM 1027
  	GunType Handgun
	Icon 0 112 200 112 40
	Picture 0 8 0 2
	DisableAttachments
	AnchorPoint 0.0 0.5 -1.9
//	Deliverable
}

// FN Barracuda ** DF
Weapon (37, HandGun)
{
	Weight 1050
  	Price 1240
	ResourceId 4161	
	ShotEffectId 5609
	// logic:
	Damage 22
	BestRange 16.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.4
	StanceFactor 3 0.8
	ClipSize 6
	GunType Handgun
	Ammunition 357cal
	Quality 800
	RPM 1013
  	Icon 0 896 160 112 40
  	Picture 1 6 0 2
  	DisableAttachments
  	AnchorPoint 0.0 0.7 -3.7
//	Deliverable
}

// Desert Eagle XIX
Weapon (38, HandGun)
{
	Weight 1999
  	Price 2820
	ResourceId 4204	
	ShotEffectId 5610
	// logic:
	Damage 24
	BestRange 16.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.5
	StanceFactor 3 0.7
	ClipSize 9
	GunType Handgun
	Ammunition 357cal
	Quality 550
	RPM 1136
	Icon 0 0 200 112 40
	Picture 1 8 0 2
	AnchorPoint 0.0 0.4 -2.5
	Deliverable
}

// Glock 17
Weapon (39, HandGun)
{
	Weight 625
  	Price 1950
	ResourceId 4289	
	ShotEffectId 5611
	// logic:
	Damage 19
	BestRange 16.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.9
	StanceFactor 3 0.9
	ClipSize 17
	GunType Handgun
	Ammunition 9_mm
	Quality 800
	RPM 1175
	Icon 0 224 200 112 40
	Picture 0 0 9 2
	AnchorPoint 0.0 0.5 -1.9
	Deliverable
}

// Glock 18
Weapon (40, HandGun)
{
	Weight 620
  	Price 2280
	ResourceId 4290	
	ShotEffectId 5612
	// logic:
	Damage 19
	BestRange 16.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.9
	StanceFactor 3 0.9
	Burst 4
	ClipSize 17
	GunType Handgun
	Ammunition 9_mm
	Quality 900
	RPM 1175
	Icon 0 0 240 112 40
	Picture 0 6 7 2
	AnchorPoint 0.0 0.5 -1.9
	Deliverable
}

// Beretta 92F
Weapon (41, HandGun)
{
	Weight 970
  	Price 1910
	ResourceId 4270	
	ShotEffectId 5613
	// logic:
	Damage 20
	BestRange 16.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.9
	StanceFactor 3 0.9
	ClipSize 15
	Ammunition 9_mm
	Quality 650
	RPM 1165
  	GunType Handgun
	Icon 0 336 200 112 40
	Picture 1 5 3 2
	AnchorPoint 0.0 0.5 -2.1
	Deliverable
}

// Beretta 93R
Weapon (42, HandGun)
{
	Weight 1170
  	Price 2320
	ResourceId 4271	
	ShotEffectId 5614
	// logic:
	Damage 20
	BestRange 16.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.9
	StanceFactor 3 0.9
	Burst 3
	ClipSize 15
	GunType Handgun
	Ammunition 9_mm
	Quality 600
	RPM 1159
	Icon 0 448 200 112 40
	Picture 1 7 3 2
	AnchorPoint 0.0 0.5 -2.1
	Deliverable
}

// AutoMag III
Weapon (43, HandGun)
{
	Weight 1300
  	Price 3400
	ResourceId 4291
	ShotEffectId 5615
	// logic:
	Damage 25
	BestRange 16.0
	StanceFactor 0 0.8
	StanceFactor 1 0.7
	StanceFactor 2 0.5
	StanceFactor 3 0.6
	GunType Handgun
	ClipSize 8
	Ammunition 7_62mm
	Quality 400
	RPM 1154
    Icon 0 560 200 112 40
    Picture 1 3 3 2
	AnchorPoint 0.0 0.4 -2.5
//	Deliverable
}

// FN Five-seven
Weapon (55, HandGun)
{
	Weight 610
  	Price 3100
	ResourceId 5594
	ShotEffectId 3963
	// logic:
	Damage 21
	BestRange 17.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.8
	StanceFactor 3 0.9
	ClipSize 20
	Ammunition 5_70mm
	Quality 900
	RPM 1174
	GunType Handgun
	Icon 0 560 160 112 40
	Picture 0 8 1 2
	AnchorPoint 0.0 0.5 -1.8
	Deliverable
}

// M1911A1 ADDON WEAPONS ** DF
Weapon (65, HandGun)
{
	Weight 1105
	Price 1400
	ResourceId 6611	
	ShotEffectId 6809
	// logic:	
	Damage 23
	BestRange 15.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.8
	StanceFactor 3 0.9
	ClipSize 7
	GunType Handgun
	Ammunition 45cal
	Quality 1000
	RPM 1162
	Icon 0 224 800 112 40
	Picture 8 0 3 2
	AnchorPoint 0.0 0.4 -2.5
//	Deliverable
}

// SIG P220
Weapon (7001, HandGun)
{
	Weight 800
  	Price 2550
	ResourceId 4289	
	ShotEffectId 3963
	// logic:
	Damage 22
	BestRange 14.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.85
	StanceFactor 3 0.9
	ClipSize 7
	GunType Handgun
	Ammunition 45cal
	Quality 900
	RPM 1170
	Icon 0 936 838 60 40
	Picture 9 3 2 1
	AnchorPoint 0.0 0.5 -1.9
	Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// SMGs
// ------------------------------------------------------------------------------------------------------------

// Type 85 ** DF
Weapon (16, Rifle)
{
	Weight 1900
	Price 1150 
	ResourceId 3476
	ShotEffectId 3972
	// logic:
	Damage 22
	BestRange 22.0
	StanceFactor 0 0.85
	StanceFactor 1 0.7
	StanceFactor 2 0.45
	StanceFactor 3 0.6
	Burst 4
	ClipSize 30
	GunType SubmachineGun
	Ammunition 7_62mm
	Quality 800
	RPM 921
	Icon 0 336 0 112 40
	Picture 0 0 1 3
	AnchorPoint 0.0 1.2 0.2
}

// FN P90
Weapon (25, HandGun)
{
	Weight 2680
  	Price 5400
	ResourceId 3219
	ShotEffectId 5596
	// logic:	
	Damage 26
	BestRange 23.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.75
	StanceFactor 3 0.8
	Burst 3
	ClipSize 50
	GunType SubmachineGun
	Ammunition 5_70mm
	Quality 800
	RPM 958
	Icon 0 336 40 112 40
	Picture 0 8 9 2
	AnchorPoint 0.0 0.4 -2.2
	Deliverable
}

// HK MP5K
Weapon (26, HandGun)
{
	Weight 2780
  	Price 3380
	ResourceId 3113
	ShotEffectId 5605
	// logic:	
	Damage 19
	BestRange 17.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.9
	StanceFactor 3 0.95
	Burst 5
	ClipSize 15
	Ammunition 9_mm
	Quality 950
	RPM 912
	GunType SubmachineGun
	Icon 0 448 40 112 40
	Picture 0 8 7 2
	AnchorPoint 0.0 0.8 -3.5
	Deliverable
}

// MAC-10 ** DF
Weapon (27, HandGun)
{
	Weight 2840
  	Price 1300
	ResourceId 3426
	ShotEffectId 5606
	// logic:	
	Damage 24
	BestRange 16.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.75
	StanceFactor 3 0.8
	Burst 5
	ClipSize 30
	Ammunition 45cal
	Quality 400
	RPM 916
	GunType SubmachineGun
	Icon 0 0 80 112 40
	Picture 0 8 3 2
	AnchorPoint 0.0 0.5 -1.6
//	Deliverable
}

// TEC-9
Weapon (28, HandGun)
{
	Weight 1400
  	Price 3100
	ResourceId 3462
	ShotEffectId 5607
	// logic:	
	Damage 19
	BestRange 16.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.8
	StanceFactor 3 0.85
	Burst 6
	ClipSize 32
	Ammunition 9_mm
	Quality 300
	RPM 949
	GunType SubmachineGun
	Icon 0 560 0 112 40
	Picture 0 6 1 2
	AnchorPoint 0.0 0.7 -2.9
	Deliverable
}

// Thompson M1A1
Weapon (29, Rifle)
{
	Weight 4800
  	Price 2750
	ResourceId 3610
	ShotEffectId 3980
	// logic:	
	Damage 27
	BestRange 16.0
	StanceFactor 0 0.8
	StanceFactor 1 0.75
	StanceFactor 2 0.6
	StanceFactor 3 0.7
	Burst 4
	ClipSize 30
	GunType SubmachineGun
	Ammunition 45cal
	Quality 600
	RPM 840
	Icon 0 448 0 112 40
	Picture 0 3 1 3
	AnchorPoint 0.0 1.1 -0.1
}

// HK MP5SD3
Weapon (54, Rifle)
{
	Weight 2800
	Price 4250
	ResourceId 2988
	ShotEffectId 5616
	// logic:
	Damage 18
	BestRange 17.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.7
	StanceFactor 3 0.9
	Burst 5
	ClipSize 30
	GunType SubmachineGun
	Ammunition 9_mm
	Quality 1000
	RPM 897
	Icon 0 560 40 112 40
	Picture 1 7 8 3
	AnchorPoint 0.0 1.3 -0.1
	Deliverable
}

// HK MP7 ADDON WEAPONS
Weapon (57, HandGun)
{
	Weight 1200
	Price 5650
	ResourceId 5917	    
	ShotEffectId 6808
	// logic:
	Damage 24
	BestRange 23.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.8
	StanceFactor 3 0.9
	Burst 4
	ClipSize 20
	GunType SubmachineGun
	Ammunition Cst2
	Quality 1000
	RPM 999
	Icon 0 896 240 112 40
	Picture 8 3 2 2
	AnchorPoint 0.0 1.1 0.25
	Deliverable
}

// KRISS Vector ADDON WEAPONS
Weapon (60, HandGun)
{
	Weight 2540
	Price 5530
	ResourceId 6614	
	ShotEffectId 6806
	// logic:	
	Damage 23
	BestRange 17.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.8
	StanceFactor 3 0.9
	Burst 4
	ClipSize 13
	GunType SubmachineGun
	Ammunition 45cal
	Quality 700
	RPM 956
	Icon 0 448 240 112 40
	Picture 8 0 1 3
	AnchorPoint 0.0 0.5 -2.8
	Deliverable
}

// PP-2000 ADDON WEAPONS
Weapon (63, HandGun)
{
 	Weight 1400
	Price 4175
	ResourceId 5917	    
	ShotEffectId 5605
	// logic:	
	Damage 21
	BestRange 17.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.85
	StanceFactor 3 0.95
	Burst 5
	ClipSize 20
	GunType SubmachineGun
 	Ammunition 9_mm
	Quality 850
	RPM 998
	Icon 0  0 800 112 40
	Picture 8 5 2 2
	AnchorPoint 0.0 1.1 0.25
//	Deliverable
}

// 9A-91 ADDON WEAPONS
Weapon (74, Rifle)
{
	Weight 2100
	Price  4690
	ResourceId 6255
	ShotEffectId 3969
	// logic:	
	Damage 26
	BestRange 17.0
	StanceFactor 0 0.85
	StanceFactor 1 0.75
	StanceFactor 2 0.6
	StanceFactor 3 0.65
	Burst 4
	ClipSize 20
	GunType SubmachineGun
	Ammunition Cst1
	Quality 800
	RPM 898
	Icon 0 784 800 112 40
	Picture 8 6 4 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// CZ SCORPION EVO 3 ADDON WEAPONS
Weapon (75, Rifle)
{
	Weight 2100
	Price 4470
	ResourceId 6229
	ShotEffectId 6805
	// logic:	
	Damage 21
	BestRange 25.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.5
	StanceFactor 3 0.8
	Burst 3
	ClipSize 30
	GunType SubmachineGun
	Ammunition 9_mm
	Quality 700
	RPM 915
	Icon 0 896 800 112 40
	Picture 8 0 5 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// HK UMP 45
Weapon (7002, Rifle)
{
	Weight 2500
  	Price 4450
	ResourceId 3329
	ShotEffectId 6808
	// logic:
	Damage 25
	BestRange 16.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.85
	Burst 5
	ClipSize 25
	GunType SubmachineGun
	Ammunition 45cal
	Quality 850
	RPM 903
	Icon 0 628 838 80 40
	Picture 8 7 6 3
	AnchorPoint 0.0 1.1 -0.1
	Deliverable
}

// IMI UZI ** DF
Weapon (7003, HandGun)
{
	Weight 3500
  	Price 1450
	ResourceId 3462
	ShotEffectId 5607
	// logic:
	Damage 23
	BestRange 17.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.8
	StanceFactor 3 0.85
	Burst 6
	ClipSize 32
	Ammunition 9_mm
	Quality 400
	RPM 939
	GunType SubmachineGun
	Icon 0 335 918 70 40
	Picture 9 3 3 2
	AnchorPoint 0.0 0.5 -1.6
//	Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// Shotguns
// ------------------------------------------------------------------------------------------------------------

// FN SLP Tactical
Weapon (20, Rifle)
{

	Weight 3357
  	Price 2400
	ResourceId 3361
	ShotEffectId 3975
	// logic:
	Damage 94
	BestRange 16.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.9
	StanceFactor 3 0.9
	Spread 7
	ClipSize 7
	GunType Shotgun
	Ammunition 120cal
	Quality 750
	RPM 667
	Icon 0 0 120 112 40
	Picture 0 2 9 3
	AnchorPoint 0.0 0.8 -0.8
//	Deliverable
}

// M870 ** DF
Weapon (33, Rifle)
{
	Weight 3200
  	Price 1700
	ResourceId 3646
	ShotEffectId 3984
	// logic:
	Damage 94
	BestRange 16.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.85
	StanceFactor 3 0.85
	Spread 6
	ClipSize 8
	GunType Shotgun
	Ammunition 120cal
	Quality 800
	RPM 573
	Icon 0 112 80 112 40
	Picture 0 6 4 3
	AnchorPoint 0.0 0.7 0.1
//	Deliverable
}

// SPAS-15
Weapon (44, Rifle)
{
	Weight 3900
  	Price 3850
	ResourceId 3741
	ShotEffectId 6803
	// logic:
	Damage 94
	BestRange 16.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Spread 7
	ClipSize 8
  	GunType Shotgun
	Ammunition 120cal
	Quality 500
	RPM 653
	Icon 0 784 0 112 40
	Picture 0 6 2 3
	AnchorPoint 0.0 1.0 -0.2
	Deliverable
}

// HK CAWS
Weapon (47, Rifle)
{
	Weight 3700
  	Price 4450
	ResourceId 3719
	ShotEffectId 5601
	// logic:
	Damage 94
	BestRange 16.0
	StanceFactor 0 0.95
	StanceFactor 1 0.8
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Burst 3
	Spread 7
	ClipSize 10
	GunType Shotgun
	Ammunition 120cal
	Quality 600
	RPM 719
	Icon 0 560 120 112 40
	Picture 0 3 8 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// Striker ADDON WEAPONS
Weapon (62, Rifle)
{
	Weight 4200
	Price 4875
	ResourceId 6612
	ShotEffectId 6803
	// logic:	
	Damage 88
	BestRange 14.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.6
	StanceFactor 3 0.8
	Burst 4
	Spread 9
	ClipSize 12
	GunType Shotgun
	Ammunition 120cal
	Quality 400
	RPM 670
	Icon 0 784 240 112 40
	Picture 8 0 2 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// Saiga-12K ** DF
Weapon (7004, Rifle)
{
	Weight 3500
  	Price 1950
	ResourceId 6063	
	ShotEffectId 5598
	// logic:
	Damage 93
	BestRange 15.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.75
	StanceFactor 3 0.8
	Spread 8
	ClipSize 8
	GunType Shotgun
	Ammunition 120cal
	Quality 900
	RPM 667
	Icon 0 754 875 110 40
	Picture 9 0 2 3
	AnchorPoint 0.0 1.0 -0.2
//	Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// Assault Rifles
// ------------------------------------------------------------------------------------------------------------

// AK-47 ** DF
Weapon (1, Rifle)
{
	Weight 5210
	Price 1980
	ResourceId 271	
	ShotEffectId 340
	// logic:	
	Damage 39
	BestRange 29.0
	StanceFactor 0 0.65
	StanceFactor 1 0.5
	StanceFactor 2 0.3
	StanceFactor 3 0.4
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 7_62mm
	Quality 1400
	RPM 626
	Icon 0 112 160 112 40
	Picture 1 3 4 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// M4A1
Weapon (2, Rifle)
{
	Weight 2880
	Price 5400
	ResourceId 190	
	ShotEffectId 536
	// logic:
	Damage 37
	BestRange 35.0
	StanceFactor 0 0.95
	StanceFactor 1 0.85
	StanceFactor 2 0.65
	StanceFactor 3 0.75
	Burst 5
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 650
	RPM 690
	Icon 0 560 80 112 40
	Picture 1 7 2 3
	AnchorPoint 0.0 1.1 0.25
	Deliverable
}

// SCAR-H CQC
Weapon (3, Rifle)
{
	Weight 3590
	Price 8510
	ResourceId 191	
	ShotEffectId 538
	// logic:
	Damage 40
	BestRange 40.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.6
	StanceFactor 3 0.7
	Burst 3
	ClipSize 20
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 800
	RPM 666
	Icon 0 115 38 112 40
	Picture 0 5 9 3
	AnchorPoint 0.0 1.2 0.1
	Deliverable
}

// M16A2
Weapon (6, Rifle)
{
	Weight 3260
  	Price 6230
	ResourceId 438	
	ShotEffectId 537
	// logic:
	Damage 42
	BestRange 46.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.4
	StanceFactor 3 0.7
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 450
	RPM 669
	Icon 0 336 80 112 40
	Picture 1 4 2 3
	AnchorPoint 0.0 1.0 0.0
	Deliverable
}

// HK G41
Weapon (8, Rifle)
{
	Weight 4100
 	Price 6030
	ResourceId 2985	
	ShotEffectId 3964
	// logic:
	Damage 40
	BestRange 35.0
	StanceFactor 0 1
	StanceFactor 1 0.8
	StanceFactor 2 0.5
	StanceFactor 3 0.7
	Burst 3
	ClipSize 40
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 1000
	RPM 648
	Icon 0 784 40 112 40
	Picture 0 0 7 3
	AnchorPoint 0.0 1.3 0.0
	Deliverable
}

// HK53
Weapon (9, Rifle)
{
	Weight 3050
	Price 5750
	ResourceId 2987	
	ShotEffectId 3965
	// logic:
	Damage 30
	BestRange 23.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.7
	StanceFactor 3 0.9
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 1000
	RPM 686
	Icon 0 672 40 112 40
	Picture 0 6 6 3
	AnchorPoint 0.0 1.3 -0.1
	Deliverable
}

// FAMAS F1
Weapon (10, Rifle)
{
	Weight 3610
  	Price 6250
	ResourceId 3431
	ShotEffectId 3966
	// logic:
	Damage 42
	BestRange 35.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.9
	Burst 3
	ClipSize 25
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 750
	RPM 772
	Icon 0 112 120 112 40
	Picture 1 0 1 3
	AnchorPoint 0.0 0.9 0.2
	Deliverable
}

// L1A1 ** DF
Weapon (11, Rifle)
{
	Weight 4300
  	Price 2900
	ResourceId 3129	
	ShotEffectId 3967
	// logic:
	Damage 48
	BestRange 41.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.45
	StanceFactor 3 0.65
	ClipSize 20
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 850
	RPM 638
	Icon 0 707 838 120 40
	Picture 8 1 7 3
	AnchorPoint 0.0 1.0 -0.2
//	Deliverable
}

// HK G3A4
Weapon (12, Rifle)
{
	Weight 4700
  	Price 6050
	ResourceId 3127
	ShotEffectId 3968
	// logic:
	Damage 45
	BestRange 41.0
	StanceFactor 0 0.7
	StanceFactor 1 0.6
	StanceFactor 2 0.1
	StanceFactor 3 0.3
	Burst 2
	ClipSize 20
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 1100
	RPM 640
	Icon 0 896 80 112 40
	Picture 0 0 8 3
	AnchorPoint 0.0 1.2 -0.5
	Deliverable
}

// SIG SG 552 Commando
Weapon (13, Rifle)
{
	Weight 3200
  	Price 5850
	ResourceId 3329
	ShotEffectId 3969
	// logic:
	Damage 30
	BestRange 29.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.75
	StanceFactor 3 0.9
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 900
	RPM 684
	Icon 0 0 40 112 40
	Picture 0 3 3 3
	AnchorPoint 0.0 1.0 -0.3
	Deliverable
}

// Steyr AUG A2
Weapon (14, Rifle)
{
	Weight 3800
  	Price 7150
	ResourceId 3203
	ShotEffectId 3970
	// logic:
	Damage 36
	BestRange 29.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.6
	StanceFactor 3 0.8
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 700
	RPM 721
	Icon 0 784 120 112 40
	Picture 0 3 2 3
	AnchorPoint 0.0 1.3 0.6
	Deliverable
}

// IMI CTAR-21
Weapon (15, Rifle)
{
	Weight 3180
  	Price 5960
	ResourceId 3606
	ShotEffectId 3971
	// logic:
	Damage 38
	BestRange 35.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.6
	StanceFactor 3 0.9
	Burst 5
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 650
	RPM 739
	Icon 0 672 0 112 40
	Picture 0 0 2 3
	AnchorPoint 0.0 1.2 0.4
	Deliverable
}

// AKS-74U ** DF
Weapon (24, Rifle)
{
	Weight 2700
  	Price 1900
	ResourceId 2992
	ShotEffectId 3979
	// logic:	
	Damage 29
	BestRange 29.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Burst 5
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_45mm
	Quality 1100
	RPM  696
	Icon 0 896 120 112 40
	Picture 1 0 4 3
	AnchorPoint 0.0 1.2 -0.5
//	Deliverable
}

// AKM ** DF
Weapon (30, Rifle)
{
	Weight 3140
  	//Price 3450
  	Price 2000
	ResourceId 2991
	ShotEffectId 3981
	// logic:
	Damage 39
	BestRange 35.0
	StanceFactor 0 0.65
	StanceFactor 1 0.5
	StanceFactor 2 0.3
	StanceFactor 3 0.4
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 7_62mm
	Quality 1200
	RPM 678
	Icon 0 0 160 112 40
	Picture 1 6 4 3
	AnchorPoint 0.0 1.2 -0.5
//	Deliverable
}

// HK G11
Weapon (34, Rifle)
{
	Weight 3600
  	Price 9600
	ResourceId 3686
	ShotEffectId 3985
	// logic:
	Damage 39
	BestRange 35.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.55
	StanceFactor 3 0.8
	Burst 3
	ClipSize 50
	GunType AssaultRifle
	Ammunition 4_7mm
	Quality 600
	RPM 723
	Icon 0 784 80 112 40
	Picture 0 3 7 3
	AnchorPoint 0.0 1.4 0.0
	//Deliverable
}

// L85A1
Weapon (35, Rifle)
{
	Weight 3820
  	Price 6290
	ResourceId 3653
	ShotEffectId 5597
	// logic:
	Damage 43
	BestRange 35.0
	StanceFactor 0 0.75
	StanceFactor 1 0.65
	StanceFactor 2 0.4
	StanceFactor 3 0.6
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 700
	RPM 715
	Icon 0 336 120 112 40
	Picture 1 3 1 3
	AnchorPoint 0.0 1.0 0.4
	Deliverable
}

//HK G36C ADDON WEAPONS
 Weapon (56, Rifle)
 {
	Weight 2957
	Price 5330
	ResourceId 5914	    
	ShotEffectId 6802
	// logic:
	Damage 30
	BestRange 29.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 1000
	RPM 690
	GunType AssaultRifle
	Icon 0 896 40 112 40
	Picture 8 3 0 3
	AnchorPoint 0.0 1.1 0.25
	Deliverable
}

// FN F2000 Tactical ADDON WEAPONS
Weapon (58, Rifle)
{
	Weight 3390
	Price 8640
	ResourceId 6061    
	ShotEffectId 6801
	// logic:
	Damage 39
	BestRange 41.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 850
	RPM 681
	Icon 0 560 240 112 40
	Picture 8 3 1 3
	AnchorPoint 0.0 1.1 0.25
//	Deliverable
}

// AN-94 ADDON WEAPONS
Weapon (59, Rifle)
{
	Weight 3850
	Price 6960
	ResourceId 6063	
	ShotEffectId 5595
	// logic:	
	Damage 38
	BestRange 47.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.45
	StanceFactor 3 0.7
	Burst 2
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_45mm
	Quality 1000
	RPM 657
	Icon 0 896 200 112 40
	Picture 8 6 0 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// HK 416
Weapon (7005, Rifle)
{
	Weight 3560
	Price 8150
	ResourceId 190	
	ShotEffectId 6807 
	// logic:	
	Damage 39
	BestRange 35.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.6
	StanceFactor 3 0.8
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 900
	RPM 663
	Icon 0 0 910 110 40
	Picture 9 0 4 3
	AnchorPoint 0.0 1.1 0.1 
	Deliverable
}

// HK 417
Weapon (7006, Rifle)
{
	Weight 4050
	Price 8350
	ResourceId 190
	ShotEffectId 3968
	// logic:
	Damage 43
	BestRange 40.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.6
	StanceFactor 3 0.75
	Burst 3
	ClipSize 20
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 800
	RPM 655
	Icon 0 508 838 112 40
	Picture 8 4 6 3
	AnchorPoint 0.0 1.1 0.1
	Deliverable
}

// HK G36V
Weapon (7007, Rifle)
{
	Weight 3330
  	Price 6730
	ResourceId 438	
	ShotEffectId 6802
	// logic:
	Damage 41
	BestRange 41.0
	StanceFactor 0 0.85
	StanceFactor 1 0.75
	StanceFactor 2 0.4
	StanceFactor 3 0.7
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 600
	RPM 667
	Icon 0 860 878 110 40
	Picture 9 0 3 3
	AnchorPoint 0.0 1.0 0.0
	Deliverable
}

// AR-57
Weapon (7008, Rifle)
{
	Weight 3400
	Price 6850
	ResourceId 190	
	ShotEffectId 536
	// logic:
	Damage 31
	BestRange 23.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 5
	ClipSize 50
	GunType AssaultRifle
	Ammunition 5_70mm
	Quality 650
	RPM 727
	Icon 0 820 838 120 40
	Picture 8 4 7 3
	AnchorPoint 0.0 1.1 0.25
//	Deliverable
}

// AS Val
Weapon (7009, Rifle)
{
	Weight 2500
  	Price 7400
	ResourceId 3126
	ShotEffectId 3983
	// logic:
	Damage 27
	BestRange 35.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.45
	StanceFactor 3 0.75
	Burst 2
	ClipSize 20
	GunType AssaultRifle
	Ammunition Cst1
	Quality 700
	RPM 694
	Icon 0 397 842 112 40
	Picture 8 1 6 3
	AnchorPoint 0.0 1.0 -0.2
//	Deliverable
}

// CZ 805 BREN
Weapon (7010, Rifle)
{
	Weight 3600
  	Price 6150
	ResourceId 3329
	ShotEffectId 3969
	// logic:
	Damage 34
	BestRange 29.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 850
	RPM 665
	Icon 0 112 838 110 40
	Picture 8 3 5 3
	AnchorPoint 0.0 1.1 0.25
//	Deliverable
}

// AK-12
Weapon (7011, Rifle)
{
	Weight 3300
  	Price 7940
	ResourceId 6063	
	ShotEffectId 5595
	// logic:
	Damage 38
	BestRange 50.0
	StanceFactor 0 0.65
	StanceFactor 1 0.5
	StanceFactor 2 0.4
	StanceFactor 3 0.5
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_45mm
	Quality 850
	RPM 670
	Icon 0 110 910 110 40
	Picture 9 0 5 3
	AnchorPoint 0.0 1.1 0.25
//	Deliverable
}

// Mk 14 Mod 0 EBR
Weapon (31, Rifle)
{
	Weight 5100
  	Price 10600
	ResourceId 3558
	ShotEffectId 3982
	// logic:
	Damage 46
	BestRange 41.0
	StanceFactor 0 0.95
	StanceFactor 1 0.85
	StanceFactor 2 0.5
	StanceFactor 3 0.7
	Burst 2
	ClipSize 20
	Ammunition 7_62mm_Nato
	Quality 1000
	RPM 628
	GunType SniperRifle
	Icon 0 448 80 112 40
	Picture 0 6 5 3
	AnchorPoint 0.0 1.3 -2.9
	Deliverable
}

// AK-103
Weapon (7012, Rifle)
{
	Weight 3400
  	Price 6450
	ResourceId 6063	
	ShotEffectId 3981
	// logic:
	Damage 40
	BestRange 41.0
	StanceFactor 0 0.7
	StanceFactor 1 0.55
	StanceFactor 2 0.35
	StanceFactor 3 0.45
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 7_62mm
	Quality 1150
	RPM 668
	Icon 0 727 910 112 40
	Picture 9 3 5 3
	AnchorPoint 0.0 1.2 -0.5
//	Deliverable
}

// DSA SA58 OSW ** DF
Weapon (7013, Rifle)
{
	Weight 3900
  	Price 2350
	ResourceId 3329
	ShotEffectId 3967
	// logic:
	Damage 37
	BestRange 35.0
	StanceFactor 0 .85
	StanceFactor 1 0.8
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Burst 5
	ClipSize 30
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 900
	RPM 661
	Icon 0 514 916 112 40
	Picture 9 3 4 3
	AnchorPoint 0.0 1.0 -0.3
//	Deliverable
}

// IMI Galil AR
Weapon (7014, Rifle)
{
	Weight 3950
	Price 5950
	ResourceId 2991
	ShotEffectId 3981
	// logic:	
	Damage 41
	BestRange 41.0
	StanceFactor 0 0.8
	StanceFactor 1 0.7
	StanceFactor 2 0.4
	StanceFactor 3 0.6
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 900
	RPM 652
	Icon 0 441 958 110 40
	Picture 9 6 7 3
	AnchorPoint 0.0 1.1 0.1
	Deliverable
}

// Type 56 ** DF
Weapon (7015, Rifle)
{
	Weight 4030
	Price 1880
	ResourceId 271	
	ShotEffectId 340
	// logic:	
	Damage 39
	BestRange 29.0
	StanceFactor 0 0.6
	StanceFactor 1 0.45
	StanceFactor 2 0.3
	StanceFactor 3 0.35
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 7_62mm
	Quality 1200
	RPM 656
	Icon 0 226 952 110 40
	Picture 9 0 7 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// FN FNC
Weapon (7016, Rifle)
{
	Weight 3840
	Price 5750
	ResourceId 2991
	ShotEffectId 3981
	// logic:	
	Damage 39
	BestRange 35.0
	StanceFactor 0 1
	StanceFactor 1 0.85
	StanceFactor 2 0.55
	StanceFactor 3 0.75
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 900
	RPM 654
	Icon 0 0 948 110 40
	Picture 9 3 6 3
	AnchorPoint 0.0 1.1 0.1
	Deliverable
}

// AK-74 ** DF
Weapon (7017, Rifle)
{
	Weight 3300
  	Price 2490
	ResourceId 271	
	ShotEffectId 340
	// logic:
	Damage 38
	BestRange 50.0
	StanceFactor 0 0.75
	StanceFactor 1 0.6
	StanceFactor 2 0.4
	StanceFactor 3 0.5
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_45mm
	Quality 1200
	RPM 670
	Icon 0 830 912 112 40
	Picture 9 6 5 3
	AnchorPoint 0.0 1.2 -0.5
//	Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// Rifles
// ------------------------------------------------------------------------------------------------------------

// Mini-14 ** DF
Weapon (45, Rifle)
{
	Weight 2900
  	Price 2900
	ResourceId 3957
	ShotEffectId 5599
	// logic:
	Damage 41
	BestRange 23.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.5
	StanceFactor 3 0.8
	ClipSize 20
	GunType SniperRifle
	Ammunition 5_56mm
	Quality 500
	RPM 480
	Icon 0 672 200 112 40
	Picture 0 0 4 3
	AnchorPoint 0.0 1.0 0.0
//	Deliverable
}

// SKS ** DF
Weapon (46, Rifle)
{
	Weight 3850
  	Price 2800
	ResourceId 4049
	ShotEffectId 5600
	// logic:
	Damage 43
	BestRange 46.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.45
	StanceFactor 3 0.7
	ClipSize 10
	GunType SniperRifle
	Ammunition 7_62mm
	Quality 1200
	RPM 448
	Icon 0 784 200 112 40
	Picture 0 0 3 3
	AnchorPoint 0.0 1.0 -0.7
	//Deliverable
}

// Super VEPR
Weapon (7018, Rifle)
{
	Weight 3856
  	Price 4890 
	ResourceId 3012
	ShotEffectId 3976
	// logic:
	Damage 49
	BestRange 47.0
	StanceFactor 0 0.9
	StanceFactor 1 0.7
	StanceFactor 2 0.2
	StanceFactor 3 0.5
	ClipSize 10
	GunType SniperRifle
	Ammunition 7_62mm_Nato
	Quality 1300
	RPM 452
	Icon 0 544 876 110 40
	Picture 8 3 9 3
	AnchorPoint 0.0 1.0 -0.7
//	Deliverable
}

// Kel-Tec SU-16CA
Weapon (7019, Rifle)
{
	Weight 2100
  	Price 5700
	ResourceId 3957
	ShotEffectId 5599
	// logic:
	Damage 38
	BestRange 23.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.6
	StanceFactor 3 0.95
	ClipSize 30
	GunType SniperRifle
	Ammunition 5_56mm
	Quality 600
	RPM 502
	Icon 0 226 880 110 40
	Picture 8 3 8 3
	AnchorPoint 0.0 1.0 0.0
//	Deliverable
}

// HK SL8-6
Weapon (7020, Rifle)
{
	Weight 3900
  	Price 7900
	ResourceId 3957
	ShotEffectId 5599
	// logic:
	Damage 42
	BestRange 59.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.4
	StanceFactor 3 0.8
	ClipSize 10
	GunType SniperRifle
	Ammunition 5_56mm
	Quality 1150
	RPM 454
	Icon 0 226 916 110 40
	Picture 9 0 6 3
	AnchorPoint 0.0 1.0 0.0
//	Deliverable
}

// Mosin-Nagant M38 ** DF
Weapon (7021, Rifle)
{
	Weight 3400
  	Price 2940 
	ResourceId 4049
	ShotEffectId 5598
	// logic:
	Damage 49
	BestRange 41.0
	StanceFactor 0 0.9
	StanceFactor 1 0.7
	StanceFactor 2 0.4
	StanceFactor 3 0.7
	ClipSize 5
	GunType SniperRifle
	Ammunition Cst0
	Quality 1300
	RPM 264
	Icon 0 620 910 112 40
	Picture 9 6 4 3
	AnchorPoint 0.0 1.0 -0.7
//	Deliverable
}

// PAP M59/66 ** DF
Weapon (7022, Rifle)
{
	Weight 3850
  	Price 2750
	ResourceId 4049
	ShotEffectId 5600
	// logic:
	Damage 43
	BestRange 46.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.4
	StanceFactor 3 0.65
	ClipSize 10
	GunType SniperRifle
	Ammunition 7_62mm
	Quality 1400
	RPM 448
	Icon 0 110 946 110 40
	Picture 9 6 6 3
	AnchorPoint 0.0 1.0 -0.7
	//Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// Sniper Rifles
// ------------------------------------------------------------------------------------------------------------

// M107CQ
Weapon (4, Rifle)
{
	Weight 13381
	Price 17500
	ResourceId 366	
	ShotEffectId 539
	// logic:
	Damage 80
	BestRange 108.0
	StanceFactor 0 0.55
	StanceFactor 1 0.3
	StanceFactor 2 0.01
	StanceFactor 3 0.1
	ClipSize 10
	GunType SniperRifle
	Ammunition 50cal
	Quality 600
	RPM 153
	Icon 0 672 120 112 40
	Picture 1 0 3 3
	AnchorPoint 0.0 1.2 -0.9
	Deliverable
}

// SVD Dragunov ** DF
Weapon (21, Rifle)
{
	Weight 4310
  	Price 4500
	ResourceId 3012
	ShotEffectId 3976
	// logic:
	Damage 52
	BestRange 59.0
	StanceFactor 0 0.8
	StanceFactor 1 0.6
	StanceFactor 2 0.2
	StanceFactor 3 0.4
	ClipSize 10
	GunType SniperRifle
	Ammunition Cst0
	Quality 1200
	RPM 431
	Icon 0 448 120 112 40
	Picture 1 6 1 3
	AnchorPoint 0.0 1.1 -0.3
//	Deliverable
}

// HK PSG1
Weapon (22, Rifle)
{
	Weight 7200
  	Price 11900
	ResourceId 3125
	ShotEffectId 3977
	// logic:
	Damage 52
	BestRange 59.0
	StanceFactor 0 0.85
	StanceFactor 1 0.5
	StanceFactor 2 0.1
	StanceFactor 3 0.3
	ClipSize 20
	GunType SniperRifle
	Ammunition 7_62mm_Nato
	Quality 1000
	RPM 359
	Icon 0 0 0 112 40
	Picture 0 3 6 3
	AnchorPoint 0.0 1.1 0.2
	Deliverable
}

// M24A1
Weapon (23, Rifle)
{
	Weight 5490
  	Price 10800
	ResourceId 3505
	ShotEffectId 3978
	// logic:
	Damage 50
	BestRange 72.0
	StanceFactor 0 1
	StanceFactor 1 0.5
	StanceFactor 2 0.1
	StanceFactor 3 0.25
	ClipSize 5
	GunType SniperRifle
	Ammunition 7_62mm_Nato
	Quality 900
	RPM 158
	Icon 0 224 80 112 40
	Picture 0 0 5 3
	AnchorPoint 0.0 1.0 -2.0
	Deliverable
}

// VSS Vintorez
Weapon (32, Rifle)
{
	Weight 2600
  	Price 11800
	ResourceId 3126
	ShotEffectId 3983
	// logic:
	Damage 27
	BestRange 41.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.45
	StanceFactor 3 0.7
	Burst 2
	ClipSize 20
	GunType SniperRifle
	Ammunition Cst1
	Quality 700
	RPM 490
	Icon 0 112 0 112 40
	Picture 0 0 0 3
	AnchorPoint 0.0 1.0 -0.2
//	Deliverable
}

// DSR-1 ADDON WEAPONS
Weapon (61, Rifle)
{
	Weight 5900
	Price 13900
	ResourceId 6613	
	ShotEffectId 6810
	// logic:	
	Damage 51
	BestRange 59.0
	StanceFactor 0 0.8
	StanceFactor 1 0.7
	StanceFactor 2 0.2
	StanceFactor 3 0.25
	ClipSize 5
	GunType SniperRifle
	Ammunition 7_62mm_Nato
	Quality 700
	RPM 203
	Icon 0 672 240 112 40
	Picture 8 6 1 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// SV-98
Weapon (7023, Rifle)
{
	Weight 6200
  	Price 14400
	ResourceId 3125
	ShotEffectId 3976
	// logic:
	Damage 53
	BestRange 72.0
	StanceFactor 0 0.8
	StanceFactor 1 0.6
	StanceFactor 2 0.1
	StanceFactor 3 0.3
	ClipSize 10
	GunType SniperRifle
	Ammunition Cst0
	Quality 800
	RPM 182
	GunType SniperRifle
	Icon 0 0 880 110 40
	Picture 8 7 7 3
	AnchorPoint 0.0 1.1 0.2
//	Deliverable
}

// L96A1
Weapon (7024, Rifle)
{
	Weight 6800
  	Price 15400
	ResourceId 3125
	ShotEffectId 3976
	// logic:
	Damage 51
	BestRange 59.0
	StanceFactor 0 0.9
	StanceFactor 1 0.4
	StanceFactor 2 0.1
	StanceFactor 3 0.35
	ClipSize 10
	GunType SniperRifle
	Ammunition 7_62mm_Nato
	Quality 600
	RPM 167
	GunType SniperRifle
	Icon 0 646 875 110 40
	Picture 8 6 9 3
	AnchorPoint 0.0 1.1 0.2
//	Deliverable
}

// AI AS50
Weapon (7025, Rifle)
{
	Weight 14100
	Price 16200
	ResourceId 366	
	ShotEffectId 539
	// logic:
	Damage 84
	BestRange 102.0
	StanceFactor 0 0.6
	StanceFactor 1 0.35
	StanceFactor 2 0.01
	StanceFactor 3 0.2
	ClipSize 5
	GunType SniperRifle
	Ammunition 50cal
	Quality 600
	RPM 129
	Icon 0 112 880 110 40
	Picture 8 0 8 3
	AnchorPoint 0.0 1.2 -0.9
//	Deliverable
}

// Mk 11 Mod 0
Weapon (7026, Rifle)
{
	Weight 4880
  	Price 14830
	ResourceId 3505
	ShotEffectId 3983
	// logic:
	Damage 46
	BestRange 59.0
	StanceFactor 0 0.85
	StanceFactor 1 0.65
	StanceFactor 2 0.35
	StanceFactor 3 0.7
	ClipSize 20
	GunType SniperRifle
	Ammunition 7_62mm_Nato
	Quality 600
	RPM 372
	Icon 0 334 958 110 40
	Picture 9 3 7 3
	AnchorPoint 0.0 1.0 0.0
	Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// LMGs
// ------------------------------------------------------------------------------------------------------------

// M249 Para
Weapon (17, Rifle)
{
	Weight 7100
  	Price 9900
	ResourceId 3128
	ShotEffectId 3973
	// logic:
	Damage 34
	BestRange 47.0
	StanceFactor 0 0.45
	StanceFactor 1 0.25
	StanceFactor 2 0.15
	StanceFactor 3 0.2
	Burst 12
	ClipSize 200
	GunType MachineGun
	Ammunition 5_56mm
	Quality 1000
	RPM 378
	Icon 0 896 0 112 40
	Picture 1 0 0 3
	AnchorPoint 0.0 1.3 -1.3
	Deliverable
}

// HK21
Weapon (18, Rifle)
{
	Weight 7920
  	Price 12300
	ResourceId 3124
	ShotEffectId 3974
	// logic:
	Damage 45
	BestRange 84.0
	StanceFactor 0 0.4
	StanceFactor 1 0.35
	StanceFactor 2 0.1
	StanceFactor 3 0.3
	Burst 8
	ClipSize 50
	GunType MachineGun
	Ammunition 7_62mm_Nato
	Quality 1400
	RPM 301
	Icon 0 672 80 112 40
	Picture 0 6 8 3
	AnchorPoint 0.0 1.3 -0.5
	Deliverable
}

// RPK-74 ** DF
Weapon (19, Rifle)
{
	Weight 4700
  	Price 3700
	ResourceId 2993
	ShotEffectId 5595
	// logic:
	Damage 44
	BestRange 72.0
	StanceFactor 0 0.45
	StanceFactor 1 0.35
	StanceFactor 2 0.2
	StanceFactor 3 0.3
	Burst 10
	ClipSize 45
	GunType MachineGun
	Ammunition 5_45mm
	Quality 1500
	RPM 380
	Icon 0 224 40 112 40
	Picture 0 3 4 3
	AnchorPoint 0.0 1.2 -0.2
//	Deliverable
}

// M27 IAR ADDON WEAPONS
Weapon (64, Rifle)
{
	Weight 3600
	Price 9650
	ResourceId 6142	
	ShotEffectId 3969
	// logic:	
	Damage 39
	BestRange 59.0
	StanceFactor 0 0.55
	StanceFactor 1 0.4
	StanceFactor 2 0.2
	StanceFactor 3 0.35
	Burst 8
	ClipSize 100
	GunType MachineGun
	Ammunition 5_56mm
	Quality 1200
	RPM 468
	Icon 0 112 800 112 40
	Picture 8 7 2 3
	AnchorPoint 0.0 1.1 0.1
//	Deliverable
}

// PKP Pecheneg ** DF
Weapon (7027, Rifle)
{
	Weight 8700
  	Price 4200
	ResourceId 3124
	ShotEffectId 3974
	// logic:
	Damage 53
	BestRange 102.0
	StanceFactor 0 0.25
	StanceFactor 1 0.2
	StanceFactor 2 0.05
	StanceFactor 3 0.15
	Burst 8
	ClipSize 100
	GunType MachineGun
	Ammunition Cst0
	Quality 1400
	RPM 275
	Icon 0 438 880 110 40
	Picture 8 0 9 3
	AnchorPoint 0.0 1.3 -0.5
//	Deliverable
}

// M60
Weapon (7028, Rifle)
{
	Weight 10500
  	Price 13700
	ResourceId 3124
	ShotEffectId 6800
	// logic:
	Damage 49
	BestRange 84.0
	StanceFactor 0 0.3
	StanceFactor 1 0.2
	StanceFactor 2 0.05
	StanceFactor 3 0.2
	Burst 8
	ClipSize 100
	GunType MachineGun
	Ammunition 7_62mm_Nato
	Quality 1100
	RPM 282
	Icon 0 335 880 110 40
	Picture 8 7 8 3
	AnchorPoint 0.0 1.3 -0.5
	Deliverable
}

// Rheinmetall MG3
Weapon (7029, Rifle)
{
	Weight 10500
  	Price 12600
	ResourceId 3124
	ShotEffectId 6804
	// logic:
	Damage 48
	BestRange 84.0
	StanceFactor 0 0.35
	StanceFactor 1 0.3
	StanceFactor 2 0.15
	StanceFactor 3 0.2
	Burst 8
	ClipSize 50
	GunType MachineGun
	Ammunition 7_62mm_Nato
	Quality 1600
	RPM 226
	Icon 0 406 915 112 40
	Picture 9 5 3 3
	AnchorPoint 0.0 1.3 -0.5
	Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// Melee
// ------------------------------------------------------------------------------------------------------------

// combat knife
Weapon (7, Knife)
{
	Weight 600
  	Price 300
	ResourceId 439	
	// ShotEffectId 536
	// logic:
	Damage 10
	BestRange 1.5
	Quality 1000
    Icon 0 224 160 112 40
    Picture 1 2 2 2
    Deliverable
}

// Machete
Weapon (52, Knife)
{
	Weight 900
  Price 100
	ResourceId 4865	
	// ShotEffectId 536
	// logic:
	Damage 12
	BestRange 1.5
	Quality 1000
    Icon 0 112 240 112 40
    Picture 1 0 8 3
}

// Axe
Weapon (53, Knife)
{
	Weight 1800
  Price 150
	ResourceId 4864	
	// ShotEffectId 536
	// logic:
	Damage 15
	BestRange 1.5
	Quality 1000
    Icon 0 336 240 112 40
    Picture 1 3 8 3
}

// Scimitar
Weapon (76, Knife)
{
	Weight 1800
  	Price 1000
	ResourceId 6791
	// ShotEffectId 536

	// logic:
	Damage 20
	BestRange 1.5

	Quality 1000

    Icon 0  0 840 112 40
    Picture 1 0 8 3
}

// ------------------------------------------------------------------------------------------------------------
// Rockets
// ------------------------------------------------------------------------------------------------------------

// M72 LAW
Weapon (48, Launcher)
{
	Weight 3700
	Price 3450
	ResourceId 3838
	ShotEffectId 3925
	// logic:
	Damage 150
	BestRange 100.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.5
	StanceFactor 3 0.7
	ClipSize 1
	Ammunition Rocket
	Quality 100
	RPM 60
	Icon 0 448 160 112 40
	Picture 0 0 6 3
	Deliverable
}

// QLB-06/QLZ-87B
Weapon (49, Rifle)
{
	Weight 4500
	Price 14300
	ResourceId 4051
	ShotEffectId 5602
	// logic:
	Damage 100
  	BestRange 30.0
  	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.7
	ClipSize 6
  	Ammunition Rocket
	Quality 150
	RPM 60
	Icon 0 672 160 112 40
	Picture 1 6 9 3	
	AnchorPoint 0.0 1.1 0.1
	Deliverable
}

// Automatic Rocket Rifle 
Weapon (50, Rifle)
{
	Weight 5300
	Price 22000
	ResourceId 4052
	ShotEffectId 5603
	// logic:
	Damage 100
  	BestRange 30.0
  	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.7
	ClipSize 6
	Burst 3
	Ammunition Rocket
	Quality 200
	RPM 120
	Icon 0 784 160 112 40
	Picture 0 3 5 3
	Deliverable	
}

// M79 Grenade Launcher
Weapon (51, Rifle)
{
	Weight 2700
	Price 2950
	ResourceId 4155
	ShotEffectId 5604
	// logic:
	Damage 150
  	BestRange 50.0
  	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.7
	ClipSize 1
	Ammunition Grenade
	Quality 200
	RPM 60
	Icon 0 336 160 112 40
	Picture 0 5 0 3	
	Deliverable
}

// ------------------------------------------------------------------------------------------------------------
// DLC Weapons
// ------------------------------------------------------------------------------------------------------------

// SCAR-L Standard (Urban)
Weapon (70, Rifle)
{
	Weight 3284
	Price 4100
	ResourceId 6071	
	ShotEffectId 538
	// logic:
	Damage 37
	BestRange 41.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 850
	RPM 673
	Icon 0 448 800 112 40
	Picture 8 3 4 3
	AnchorPoint 0.0 1.1 0.25
}

// SCAR-L Standard (Desert)
Weapon (71, Rifle)
{
	Weight 3284
	Price 4100
	ResourceId  6072	
	ShotEffectId 538
	// logic:
	Damage 37
	BestRange 41.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 4
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 850
	RPM 673
	Icon 0 336 800 112 40
	Picture 8 0 4 3
	AnchorPoint 0.0 1.1 0.25
}

// M4 Commando (Jungle)
Weapon (72, Rifle)
{
	Weight 2440
	Price 4000
	ResourceId 6069	
  ShotEffectId 536
	// logic:
	Damage 33
	BestRange 29.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 5
	ClipSize 20
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 750
	RPM 705
	Icon 0 672 800 112 40
	Picture 8 2 3 3
	AnchorPoint 0.0 1.1 0.25
}

// M4 Commando (Night)
Weapon (73, Rifle)
{
	Weight 2440
	Price 4000
	ResourceId 6070	
	ShotEffectId 536
	// logic:
	Damage 33
	BestRange 29.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 5
	ClipSize 20
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 750
	RPM 705
	Icon 0 560 800 112 40
	Picture 8 5 3 3
	AnchorPoint 0.0 1.1 0.25
}

// ------------------------------------------------------------------------------------------------------------
// Attachments
// ------------------------------------------------------------------------------------------------------------

// Suppressor
Attachment (90, HandGun)
{
	Weight 250
	Price 650
	ResourceId 4461
	ShotEffectId 4479
	Icon 0 168 320 56 40
	Picture 0 9 5 1	

	// logic:
  	Silencing 95
	
	Deliverable
}

// CQB Kit
Attachment (91, Rifle)
{
	Weight 520
	Price 3700
	ResourceId 4462
	Icon 0 392 317 56 40
	Picture 8 0 6 1
	// logic:
  	Silencing 80
	Aimtime 25
//	Deliverable
}

//Spec Ops kit
Attachment (92, Rifle)
{
	Weight 710
	Price 5300
	ResourceId 4462
	Icon 0 449 317 56 40
	Picture 8 0 7 1
	// logic:
  	Silencing 70
	Accuracy 30
//	Deliverable
}

// 12x Scope
Attachment (95, Rifle)
{
	Weight 450
	Price  3900
	ResourceId 4463
	Icon 0 112 320 56 40
	Picture 0 6 3 2	

	// logic:
	Accuracy 35
	
	Deliverable
}

// 4x Scope
Attachment (96, Rifle)
{
	Weight 120
	Price 3100
	ResourceId 4469
	Icon 0 56 320 56 40
	Picture 0 9 2 1	

	// logic:
	Accuracy 25
	
	Deliverable
}

// EOTech Optic
Attachment (97, Rifle)
{
	Weight 240
	Price 2800
	ResourceId 4462
	Icon 0 0 320 56 40
	Picture 0 9 6 1	

	// logic:
	Aimtime 25
	
	Deliverable
}

// Red Dot Optic
Attachment (98, Rifle)
{
	Weight 240
	Price 2400
	ResourceId 4462
	Icon 0 336 320 56 40
	Picture 0 9 4 1	

	// logic:
  	Aimtime 15
	
	Deliverable
}
